hthrflwrs
@hthrflwrs

if you've wondered why i haven't posted much about goatgame this past month, it's because i've been doing a lot of shit that looks like this


hthrflwrs
@hthrflwrs

[deciding to not try and force a workaround for a really complicated issue that goes to the root of how the monogame framework is structured] it's an intentional limitation :) for creativity :)


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