hthrflwrs
@hthrflwrs

OIL IS LIFE - LIFE IS MONEY - MONEY IS DEATH

SNAKE FARM is a top-down, Vampire Survivors-style action roguelike that lets you set your own challenges. You are a SNAKE FARMER in the year 50,000: your only purpose is to beat up as many snakes as possible before your body disintegrates. Buy snakes to fight, then use their remains to buy stronger snakes and better weapons. You decide your enemies, pushing your luck every round in pursuit of exponential growth. You only have ten days to live; make sure every one counts.

Steam page coming soon! Follow for more #snake #farm #facts


hthrflwrs
@hthrflwrs

SNAKE FARM
it just sounds nasty
SNAKE FARM
it pretty much is
SNAKE FARM
it's an indie game coming to steam soon
SNAKE FARM
it is of no legal relation to the ray wylie hubbard song but can you blame me for appropriating this bit regardless


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in reply to @hthrflwrs's post:

IDK if you have asks or not or how to do that, but I do have a question about Snake Farm, if that's alright?

The 'oil' aesthetic you went with for achievements - is that relevant to the game themes? Because I find it fascinating in the (IIRC, intended) awful-feeling way? Are the snakes full of oil? Are they in the way? Is there some kind of metaphor going on, or planned? B/c I feel like that's an extremely hthrflwrs thing to do, and I'm here for it.

sucking up the oil for HEALTH that you then also SELL, selling your HEALTH to buy more SNAKES, perpetuating the cycle of ENVIRONMENTAL PILLAGING and CAPITALISM

unf, yesssssssssssssssssssssssssssssssssssssssssssss

Ah, yes, that's me classically missing the extremely obvious interpretation - partly b/c my mediarotted brain doesn't associate crude oil with """clear""" snake oil, but yeah jeez, that's so Themes.

Do you intricately weave your themes together, one by one? Does it just all kinda clump in your head as ideas come together?

Every time I've ever tried to weave themes into my creative works, it's always extremely ham-fisted, or so subtle it's homeopathic.

To quote my personal writing hero, Garth Marenghi, "I know writers who use subtlety and they're all cowards." The goal is to start with a compelling direction -- snake oil, for instance -- and build outward in ways that support that metaphor while adding their own wrinkles. That's where farming comes in, the fact that you're a robot, etc etc etc. It's not about disguising the metaphor, it's about enriching it with little wrinkles