hthrflwrs
@hthrflwrs

Snake Farm will continue to exist in Unity because I don't really have a choice
The Last Days of Friendship Valley will be made in Monogame because I trust these positive changes about as far as I can throw them
Further games will be made either in Monogame or in Godot depending on the tech requirements


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in reply to @hthrflwrs's post:

it's the d&d OGL thing all over again

like it's too late now, assholes, you let the mask slip, we know what you want now, it's just a matter of when you think you can get it

in reply to @hthrflwrs's post:

they're both Perfectly Serviceable! my choice is largely based around the supported platforms -- monogame having full console support is a very big pro for my current situation. if monogame lets me down, though, i'll gladly move to the gentle but judgey arms of FNA (which has nearly the exact same API)

I'd love to hear your thoughts about working with mg and godot

I've only really previously used Unity. I've read some of the godot documentation, and the hierarchical / faux-OOP approach to reusability (as opposed to unity's prefabs + an entity component system) seems nightmarish, but I could be missing something

so i've never actually used godot lol, but out of the present 3d engines, it's the one that seems most Reasonable. on monogame's end, it's a VERY different experience using a framework instead of an engine -- managing draw calls was hella scary the first few weeks, but once i got my own engine rolling on top of the framework, it became a lot more fun (and easier to fix my problems myself!)