I realized that since I'm doing all my rendering through an intermediate texture, I can do a really nice-looking glitch effect by rendering portions of that texture at the wrong location (and slightly tinted). It's a really striking visual, I think!

I realized that since I'm doing all my rendering through an intermediate texture, I can do a really nice-looking glitch effect by rendering portions of that texture at the wrong location (and slightly tinted). It's a really striking visual, I think!