hey! if you've liked any of my work, or if it's affected you in any way, i'd love to hear about it

hey! if you've liked any of my work, or if it's affected you in any way, i'd love to hear about it
You'rs regularly someone I think of for encouragement on the front of being a solodev
meatpunks: hell yes this game makes no apologies
snakefarm: hell yes this game knows exactly what it wants to be
your posting: hell yes this person is a real one
snake farm showed me just how far someone can go with deceptively simple ideas
Oh constantly, meatpunks gives me hope in uncompromising vision, I'm chuffed as hell for goats and my partner thinks I look adorable in your shirt
<3
hell yeah, i'm always jazzed to be reminded that people other than me own a Does Not Exist shirt lol
Every once in a while I one of your posts pops back into my head and I have to pretend to be normal for a bit :)
you're something of an inspiration to me as a solo dev as well, both in your games themselves and in your posting about "making games/art requires being a sicko about it" type stuff
plus the HTHRFLWRS DOES NOT EXIST phrase and associated posting probably did me some good in my relationship to social media a few years ago
Extreme Meatpunks Forever was one of my favorite games I played last year!!
You talked about designing something snakely at some point? But it had to do with decisionmaking re when enough is enough. That was basically it
SNAKE FARM is one of the best things I’ve encountered in recent years, and quickly went high up on the list of my all-time faves. I haven’t had this much fun with such a simple gameplay loop since the first time I played Tetris. It’s also the game that finally got me into speedrunning after several years of looking for the right game to start with!
You also make very good posts!
Hello! I mean, I like a bunch of your work, as you know! But even apart from the specifics of particular pieces I really enjoy your kind-of wideness and wildness of approach: making so many different types of games, and sometimes doing them as short freeware things and sometimes going "okay this snake farming game is going on Steam" and in all cases, always treating them with a deep kind of enthusiasm and engagement and desire to do the best you can for them on their own terms. Make each thing the most THAT THING it can be. Which I find inspirational as an approach - like, once you've picked the thing you're making, don't second guess it, but rather serve its specificity and difference.
Extreme Meatpunks Forever tears at my soul like very few other pieces of media do and I will never shut up about it to anyone who wants to know my opinions on worthwhile ways to spend time
I was told to check out Genderwrecked by a friend at GWU back when I was first trying to understand pronouns and why and how they matter to people the way they do. It helped me understand other people's perspective on it as well as better ways to explain my own "Use whatever pronouns feel right, because if I can't predict my gender then you can't be expected to either" nature.