Here are two screenshots. One is of John Madden Football 1994, and the other is of Madden NFL '95. In every Madden game up to Madden '94, all the players were white; Madden '95, meanwhile, featured a number of Black athletes (including placing Erik Williams and Karl Wilson on the cover). This was, by and large, due to the work of Gordon Bellamy: a Black, gay game developer who worked to make the game better represent the demographics of real-life football.

A picture of Gordon Bellamy.

There's a Netflix miniseries that interviews him about this experience (and other game developers about their own experiences), called High Score. You can check out the trailer here.

This is far from the only thing he's done: he was the head of the IGDA from 2010 to 2012, helping to expand the group's scholarship program, and has held a number of leadership roles throughout the games industry. When I met him a few years ago, he was a college professor: a position which he holds to this day.

His most striking attribute when we met, aside from his relentless positivity, was this... galactic big-picture perspective. A rare clarity of vision. A design choice in a game wasn't an end in itself to him, nor was it a means to an end; it was a means to another means to another means. Every game was building to the next one; every business decision was setting up the future.

To quote him, from the trailer to High Score: "Video games afford you the opportunity just to start over. In games, we all start at the exact same place, to play together, because we're all playing by the same rules."


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