johnnemann
@johnnemann

Me: Ok, I'm going to confront the slavemaster and free the crew from bondage, as it is not meet that any should toil against their will for the profit of another.
DM: Hmm. You know his true name is Sarl, meaning beechwood in the common tongue, so I guess you succeed at the encounter.
Me: Yessssss suck it thou who wouldst imprison free men
DM:... But now you gotta roll to see if, in the heat of your righteous fury, you act in an unwise manner and let pride drive your heart towards petty vengeance.
Me: Fuck. I rolled a 1.
DM: HA! You will come to regret this in decades to come, when the surety of youth is replaced by the hard-won wisdom of a life lived in the service of others


vectorpoem
@vectorpoem

Me: I attempt to detect traps. [D20 clatters] 19!
GM: It is only with the heart that one can see rightly; what is essential is invisible to the eye.
Me: Are you going to say that every time I try to do something? What does it even say in that GM's Guide?!?
GM: Words are the source of misunderstandings.


hthrflwrs
@hthrflwrs

Me: So what do I see, gazing out upon this city street?
GM: You see a wild fervor building, as it builds every day to recede at sundown. The city of Rakta has the temperament of a great sundial: those places in sunlight are danced upon by many joyful people, while those in the shade are quiet, mournful, dying-dead.
Me: Can I roll an insight check to remember this city and what causes these great shadows?
GM: Go ahead.
Me: I got a 14.
GM: You remember that you do not recall the name of this city; but, knowing the aesthetic temperaments of Marco Polo's last several cities, you can start to see a pattern.
Me: You mean to say that the center of the city is a great gnomon, whose dictates determine light and shadow, joy and grief, for those beneath it?
GM: I mean to say that this city is a metaphor for time itself.
Me: I roll to steal the hookah from Marco Polo.


You must log in to comment.

in reply to @johnnemann's post:

in reply to @hthrflwrs's post:

[playing the If on a winter's night a traveler TTRPG]

GM: You are reading the transcript of the fictional gamemaster. At this point you may be imagining the gamemaster voiced by yourself, a close friend, or possibly a comically incongruously chosen celebrity. You wonder how If on a winter's night a traveler would even work as a tabletop role playing game, where the divide between you the character and you the participant is largely taken for granted. Setting the thought aside, you-

Me: If you write me into a relationship with your original character again, I'm outta here