one might ask me "heather flowers, why does your pixel art look like ass? you clearly have the skills to make good-looking art, so why do you choose to make bad art instead?" to which i would reply "the worse a game looks, the more of it there can be"
if i can make 10 things look 100% pretty or 100 things look 50% pretty i'm aiming for the latter... hitting 50% pretty is sooooo much easier than hitting 100%
EXACTLY
i love to hit 100% when i've got the opportunity to slow down and make something look really good (and i always try to do other peoples' assets justice if it's a multi-person project) but if graphics are just a means to an end i'll get to the point of legibility and immediately move on
