hthrflwrs
@hthrflwrs

one might ask me "heather flowers, why does your pixel art look like ass? you clearly have the skills to make good-looking art, so why do you choose to make bad art instead?" to which i would reply "the worse a game looks, the more of it there can be"


ItsMeLilyV
@ItsMeLilyV

if i can make 10 things look 100% pretty or 100 things look 50% pretty i'm aiming for the latter... hitting 50% pretty is sooooo much easier than hitting 100%


hthrflwrs
@hthrflwrs

EXACTLY

i love to hit 100% when i've got the opportunity to slow down and make something look really good (and i always try to do other peoples' assets justice if it's a multi-person project) but if graphics are just a means to an end i'll get to the point of legibility and immediately move on


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in reply to @hthrflwrs's post:

I have what I think is a common enough problem with my art where I let perfect be the enemy of good, which is why I haven't been releasing stuff. I am trying to get out of that habit by just posting my hexel/vector art when it looks good enough.

It is a common thing, and it is difficult to not be anxious about getting things perfect! But imo "not perfect but pretty darn good" can take you really far, and a lot of the time other people won't notice the difference at all.