I keep calling it a Snake Farm sequel but at this point I've overhauled nearly every major system to create a completely different gameplay loop. I'm really excited by it!
Basically imagine Snake Farm but with no snakes, no oil, no teeth, no buying enemies, a completely different economy, and no farm, BUT it's still a recognizable evolution of the exact same premise
This is enrichment for game designers. Completely change as many systems as possible while keeping the same incentive structure and thematic core
Oh I have IDEAS for this
