trying to become the world's first double-I game developer

trying to become the world's first double-I game developer
as in the space between single-I indie and triple-I indie. honestly this article gives a good overview of my meaning: short dev cycles, low budget, enough return to improve and do it again
https://howtomarketagame.com/2023/09/28/the-missing-middle-in-game-development/
Ahh yeah, more and more I've been thinking I really should do these kinds of short, fast, couple month dev time games alongside my multiyear projects. Especially if I can come up with small marketable ideas
i'll let you know how the experiment goes for me! snake farm was my first foray into this paradigm, and fish fear me is gearing up to be my second. if it works out i'll be delighted to have a sustainable business strategy
Definitely interested to see how it goes for you! I have a couple projects in mind that would be pretty quick to make and also just so happen to be two of Steam's favourite genres so I'm probably gonna try it out too
i'm gonna invent the world's first micro-microtransaction