if something i wrote or made or talked about or posted about in the past couple years meant something to you, i'd love to hear about it

if something i wrote or made or talked about or posted about in the past couple years meant something to you, i'd love to hear about it
hearing you drop bold & straightforward gamedev promotional advice was super helpful to me! it's still difficult to get over the hump of Let's Go Hustle but the reminder that it's not a horrible social crime is nice. other than that, snake farm was a blast.
🫡 I'm on a Discord and very easy to find if you wanna keep in touch
Friend request sent! My username is different but my avatar is the same
I'll admit I haven't played your games (though they do look fun! I just never have time for video games :p), I love nerding out about the new season of Doctor Who alongside you! I hope to do it again somewhere else ❤️
yeah, it's a damn shame this site won't be around for the christmas special
hard to put into words but the way you talk about your projects as they’re being made has always been fun to read. you know when you’re cooking and we know when you know when you’re cooking and it always makes me go yeaaaah i can’t wait to see whatever that’s about. even as like a straightforward promotional strategy it just has such a great energy. anyways really looking forward to the newsletter lol
There's a poetry in your writing that makes it a pleasure to read, both in your games and your posts. The Garden ARG was very fun. But I think it's Meatpunks that stuck with me the most for its creativity and unabashed sincerity.
Loved your posts in general, but especially the gamedev stuff. The way you describe your process as you work on games is super inspiring. And the advice posts, I think I’ll need to go through your profile and save them somehow, because they’re really insightful.
Heather, I don't even know where to start. Your games, your shitposts, your earnest talks about the dev process, learning to build your own engines, your fiction...
Thank you for having the nerve to share your thoughts and being so damned good at it. I'm gonna miss refreshing Cohost knowing there's gonna be something neat that you wrote.
I guess if nothing else, this whole ending thing is getting me to say things.
You received an ask about how to keep consistent with intent on developing a videogame, and you answered something along the lines of "You can't. You have to respect who you were when you made it, thank them for it, and do the best with what you can right now. You can't be who you were back then."
That resonated a lot with me; not that long ago i had a very big worry about maintaining a "brand" or a "visual style" as consistent and unchanging as I could, and I had a very big conflict between "I want to EXPERIMENT" and "I have to make everything look the same lest i lose my audience" or something like that
Snake farm was a good time too
You inspired me to be more annoying about my games. I'm still working on it, but I'm getting there
Big fan of Snake Farm. I think I got a couple friends to buy it too. Looking forward to the news letter
I loved watching your games get massively popular thanks to cohost. It really felt like you were "our" game dev, and we were all rooting for you. I'm happy to have seen your success and I hope it only gets better from here.
My Steam Deck has been a Snake Farm machine a fair portion of the time.
The MEATPUNKS TTRPG has been a complete blast and also helped me grow a ton as a GM, a writer, and like, a human I think?
Your work rules, and your chosts have been a constant joy.
aw, thank you! i never really heard of anyone actually playing the meatpunks TTRPG, so that's very good to hear lol
haha, I've been actual-playing it, even, for whatever that's worth!
My group did a one-shot, and then a follow-up in two parts. It got weird and wooly and out of hand. (Wonderfully so).
There's another arc in the works, and I'm increasingly sure that one of these days I'll run something more like a full campaign.
we got to watch the friendship valley demo that grace and kos did (we also recorded the panel and we're going to make the vod of it for grace and kos) and just what was in the demo hit us in A Way. we're looking forward to the finished game and keeping up with your work :)
I loved your Omelas diary. Please make it into a book, or let me steal the idea and do it.
your games are incredibly touching and im so excited for what you'll continue to create
God, where to start. Extreme Meatpunks Forever? Snake Farm? Just like ... Your whole general vibe? I really enjoyed seeing what you were working on.