hvb

someone somewhere else's something

chiptunes

glitchscapes

video game music

digital fusion


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⚑ sound cloud ⚑ listen to my new TUNES
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happy friday! it is time for me to share a SONG! your drip feed of one (1) tracker/DAW video per day with commentary is ready for readin'/viewin'/listenin'. please enjoy : )

<-- the previous day's song | the next day's song -->

today's song is: Luna & Shade in Perfect Harmony, for the SNES's soundchip SPC700

this was my first time using @doctorn0gloff's microtone-capable fork of C700 VST... and definitely not my last! i usually use it now lol. the basis of this soft little tune came from an OHB that i spent maybe 15-20 minutes on but strongly wanted to do something more with. the OHB was done with chipsynth SFC presets, so i saved and did some modifications to the samples and set them up with C700; and i wanted to experiment with 19edo* so i approximated the parts from the original 12edo tune and wrote some development on the idea and here we are.
(*this means dividing the octave into 19 equal parts instead of the usual 12, creating different intervals and harmonies)

unlike most of my newer SNES music, this & all the other SNES tracks on my Elemental Harmony EP are .spc files rather than .smc ROMs, and boy howdy let me tell you how much of a pain in the ass it was to get all this stuff compacted into 64KB when C700 is so wildly inefficient at handling changes in MIDI pitch/vol/pan data. every instance of vibrato and portamento was carefully calculated, and there is zero additional space available in this song. i've had a long journey of learning the ins and outs of C700 (i even wrote a huge guide on it and other methods of SNES chiptune creation) and this batch of songs was one of the first major steps in doing so. oh,, the memories... whew! (wow, i even used the default 'open' echo filter settings!)


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