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i have finished playing the new pokemon (purple edition), as in i have finished the post-game and caught most of the guys, and am probably done because the rest (training competitive guys) is serious diminishing returns so i should move on lol.

some thoughts:

  • the open world is almost everything i could've asked for. i think they do understand what makes their series so magical, and as someone who grew up playing Red and Blue and all the subsequent iterations, this really manifests the wild childlike imaginations of how those games were perceived and makes them real. i loved that, and i think it's the most important part of the game.
  • it could've benefited from more dungeonlike areas though probably. they didn't really make any mechanics for entertaining dungeoneering but i was missing a little bit of that
  • yes there are spots where the framerate is absolutely embarrassing and performance sucks but overall the gameplay felt pretty fluid. i'm not here to make excuses for the company or whatever but also i'm not coming to pokemon for BotW type graphics either
  • most of the new 'mons are pretty cool! love my grass cat, ice dragon, megaman battle network guys, psychic ostrich, extremely epic rock-poison flower thingy (!!!), and really just too many to list off. i was compelled to try out a lot of them
  • the Raids suck way more than in the previous game. being on a timer is already frustrating but giving the enemy 'mons stuff like sleep moves is just mean. it's all about sitting there mashing A as fast as you can to get through 5 million lines of text just to attack again. it's also very buggy both offline and online? i tried doing some online at the end - like in Sw/Sh it's kinda necessary at the higher difficulties - and it's incomprehensibly laggy, nothing matches up with the timer lol. offline sometimes damage doesn't show up til later
  • i don't play pokemon for the story either, but wow the Team Star plotline was convoluted and weird and full of holes. also even though the idea was you're a student, they really did not explore that very much. i get that the idea of having a daily school life or whatever is extremely incongruous with having an open world begging to be explored... but hm, it just doesn't seem well thought out on their part
  • the post-game was pretty disappointing. not a lot of variety of guys to be found, nor is it very interesting to explore
  • character design very hit-or-miss for me this time, but a few folks i really liked (Larry, Kofu, Grusha, Penny, Nemona). i guess this is normal, though sun/moon had the highest quantity of designs i liked probably
  • they continue to make the various aspects of training and catching guys easier, which at first i felt resistant to, but i have to admit it improves the gameplay experience. i ought to try it with hardmode restrictions of some sort in the future though because it's extremely easy
  • incidentally i managed to exploit my way into a sequence skip at the very beginning of the game; i didn't go to school/the main city until i was like lv36, just ran around catching guys. that part was very fun haha

overall had a lot of fun and felt like it was a good game. just hope the next one can be on better hardware so the concepts can really shine and get fleshed out


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