• She/Her They/Them

mammonmachine
@mammonmachine

You know, speaking of the desire for attention, something I appreciate about Disco Elysium is that constantly belittling the protagonist works because, even if negatively, the world responds to you and what you do authentically and with detail. The attention you get is fulfilling even when at your expense. So many games heap suffocating praise on the player to convince you that you are important and special, but getting praised all the time no matter what you do feels like placation, not attention. Maybe that's why so many enjoy even meaningless or annoying ways to get the game to respond to them, like choices that go nowhere or NPCs that scold you for acting weird, the same way a misbehaving child acts out for attention. Maybe we should think of "immersion" as something more like the illusion of the world responding to you, which is just "attention" by another name.



soleilraine
@soleilraine

Imagine bring an Indie Developer and working years of your life on your passion project, then it finally gets into a Nintendo Indie World showcase, giving you an audience of hundreds of thousands at least, and then your trailer starts and the narrators describe it as a “quirky off-beat adventure where you can use your special attacks to deal damage to enemies or even heal yourself”


soleilraine
@soleilraine

Waking up at midnight in a cold sweat, screaming Sorry honey. Yeah. It was that nightmare again. Yeah. They described my game by saying “in this unique retro shoot’em up the screen changes size to adapt to the action! Shoot, slash, and resize your way to victory against dangerous foes later this year.” I can’t take this anymore, honey, I can’t do it