but it is a pity it takes a handful of hours for it to really get going.
i hate seeing this take about one of the only mediums that has the room to do this, apart from maybe a season of tv.
i've played so many games where some narrative beat or supposed payoff felt unearned because everything happened way too fast and didn't give itself time to breathe.
and i've played so many games where a particular beat didn't pay off for hours and hours and hours, and when it did, it hit so hard!
i understand the urge to want games to be bite-sized, and this is without having played the game in question so maybe this particular criticism is earned, but I just feel like we need to let more narratives breathe.
