there is a lot of overlap in kink scene negotiation and setting expectations and desires for a tabletop campaign and clearly a lot of people would benefit from learning about both
mandatory consent and communication kink class for all tabletop gamers going forward. do you have a fucking safeword? do you actually know what you want? are you able to communicate in a way that ensures the continued safety of yourself and the people involved?
while I'm at it, guess what? tabletop games sometimes need aftercare too. you had a really emotionally intense session?
it's fine to need to check in with the GM/your fellow players after. encouraged, even. adrenaline and endorphins don't care if it's all a game or not.
"man, last night's session was really awesome but now I just feel kinda shitty and empty and I miss my pals"
drop. you are suffering drop. eat some ice cream and reach out to your group.
Especially (but not exclusively) with horror games, a little come-down time afterwards helps a lot. And clearly communicating about expectations is important.
The X-card is a great "safe word" equivalent for TTRPGS, but even without that formal structure, no scene is ever so important that you can't stop play and rewind to approach it differently if someone's uncomfortable with where things are going.
