• they/them

ttrpg designer
trans / t4t / alloroace
(and not looking)
disabled / rat therian
partner of @Lark-in-ink
huge nerd since 1976
HRT since 1998
(art credit: @robinandcat)


airakose
@airakose

And the biggest culprits are TAA (Temporal Anti-aliasing), TSR (Temporal Super Resolution), and DLAA (Deep Learning Anti-aliasing)...

... but any effect that accumulates data from past frames is also a problem.

 

And these effects are becoming standard defaults, often with no way to disable them.

The issue is that these effects cause blurring, subtle shifting, and ghosting, which can be nauseating to people who are sensitive to it (like both my partner and I).

We would love to be able to play games without getting sick.

Alas, they're relatively cheap techniques, processing-wise, with some desirable effects, so I understand why they're used so widely... But maybe they shouldn't be? Or they should have some alternative at least?



nes-pictionary
@nes-pictionary
swap art style

___3 _____5

A custom drawing by @bekoha!
Why not draw your own?


solution ...okay so now i'm just gonna put in a load of text that won't show up on-screen but should pad out the off-site embeds (like discord) enough that the solution won't actually get spoiled in the embed hopefully maybe. wouldn't it be great if cohost hid the spoiler tags from the embed text? i think that'd be neat. okay hopefully that's enough padding now fingers crossed. anyway if the embed is still going then *gasp* spoilers, the solution is BAD APPLE