Oh FUCK yes
ttrpg designer
trans / t4t / alloroace
(and not looking)
disabled / rat therian
partner of @Lark-in-ink
huge nerd since 1976
HRT since 1998
(art credit: @robinandcat)
Oh FUCK yes
And the biggest culprits are TAA (Temporal Anti-aliasing), TSR (Temporal Super Resolution), and DLAA (Deep Learning Anti-aliasing)...
... but any effect that accumulates data from past frames is also a problem.
The issue is that these effects cause blurring, subtle shifting, and ghosting, which can be nauseating to people who are sensitive to it (like both my partner and I).
Alas, they're relatively cheap techniques, processing-wise, with some desirable effects, so I understand why they're used so widely... But maybe they shouldn't be? Or they should have some alternative at least?
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A custom drawing by @bekoha!
Why not draw your own?
Happy Friday, Cohost