narrative designer, goofball


i was one of the final narrative designers on KKH before EA shut the team down and let a bunch of us go. i always feel weird talking about it in spaces like cohost — i'd be lying if i said i didn't feel a sense of derision amongst my peers regarding mobile games at a certain scale — but it was a wonderful time in my career, and a true pleasure to work with an incredible team that deserved much, much better than what they got.

i feel particularly bad for the fanbase, as well — this game meant a lot to so, so many and it's been completely wiped off the face of the earth forever


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