narrative designer, goofball

posts from @ianmichael tagged #very bad ideas

also:

MOOMANiBE
@MOOMANiBE

everything about this pitch is like "game that would get someone killed within a month"


ianmichael
@ianmichael

for details on majestic—a 2001 game by EA that "broke the fourth wall" in ways similar to (but more restrained than) this—and why it failed miserably please consult my post on the subject