iiotenki

The Tony Hawk of Tokimeki Memorial

A most of the time Japanese>English game translator and writer and all the time dating sim wonk.



One of the things that gets lost in western players' and outlets' tendency to homogenize Japanese romance games with visual novels is the fact that, in their prime and especially in their formative years in the 90s, there was actually a huge amount of design diversity in terms of structure and mechanics. While plenty of games openly attempted to clone Tokimeki Memorial and its epoch-defining character raising sim gameplay (and usually failing, quite frankly), Japanese romance games generally found more success by branching out and pursuing other subject matter and design ethoses entirely. As a result, as the genre matured, it could entail just about anything, including travel simulations by way of Sentimental Graffiti, conversation-driven games in the True Love Story series and its various spiritual successors, quiz games from the likes of Capcom and Namco, and even open-ended, quasi-sandbox affairs like the wholly unique Fire Woman Matoigumi, which I've covered here previously. One particular tangent that's especially easy to miss but was actually pretty plentiful was competitive multiplayer games, which is the bucket that today's game, (deep breath) Taisen Renai Simulation: Trifels Mahou Gakuen, falls into. We'll call it Trifels for short.


Trifels is something of a niche within a niche in that it's a spinoff of Fujitsu's first entry in the Eberouge series. The original Eberouge is a game I've lightly covered elsewhere, but is notable within dating sim history for two reasons. First, it's the rare post-Tokimeki Memorial character raising dating sim to actually display a fluent understanding of that game's mechanics and iterate upon them in a meaningful way. It's not perfect and runs in the original release especially can get a little long in the tooth, but what saves it is both its character writing and second defining trait: Eberouge is also the rare dating sim with substantial lore. To make a long story short, it takes place in a magic academy, Trifels, but one where the world's own understanding of magic is still a work in progress. In particular, creation magic is essentially a lost art and while it's represented as a stat that you can attempt to raise, doing so is a much slower process than virtually every other stat type because you're having to figure it out from scratch like virtually everyone else in the world. There's a lot more meat to chew on that I'm skipping over for this post, but there's enough material that informs both the overarching plot and your interactions with individual characters that uncovering the lore is more or less of equally paramount importance as your academic and romantic pursuits. All of which is to say, Eberouge is a game I really like and would recommend to Tokimeki Memorial fans wanting a recognizable, yet tonally and stylistically different take on the most prototypical variety of dating sims around.

I'll just say upfront that while Trifels the game is much lighter on more overt lore drops, especially since it's set during the original game's first half that takes place during its late elementary school years, it all but assumes you're familiar with that first game and its cast, as it does virtually nothing to get newcomers up to speed. I imagine this was done to keep things briskly paced as a competitive and (optionally) multiplayer game, but it means your enjoyment hinges pretty heavily on having some level of investment in the cast. In many ways, it's like a doujin fan game sold at something like Comiket that's meant to be excuse for existing fans to spend some more time with some beloved characters in a different genre context of dubious canonicity. For those sorts of people, it's a charmingly resounding success, myself included.

Basically, Trifels has you and the other player, whether a human opponent or CPU, each playing as one of four boys from the original game as you try to compete for the affections of eight girls on multiple outings set in different seasons in the hopes of receiving the most chocolates from them on St. Valen's day, the series' equivalent to Valentine's Day. During these outings, you have a limited budget of action points that you can spend in different ways. For example, when you and the other boy split off to do different activities and are both trying to recruit girls to come with you, you can spend points trying to invite additional girls to join your group if they don't volunteer at first, including ones who may initially join the other boy. Or, when you all come back together for lunches and sit at different tables, you also spend points to try to impress the girls at your table with some sort of amusing story, or to challenge the other boy to a speed eating or drinking minigame in the hopes of making him look bad to his own cohort if you beat him. There aren't that many ways you can spend those points, but the options you do have during a given phase are all meaningful and it definitely feels satisfying to have a gambit pay off, as opportunities to otherwise recover your action points are far and few between.

Of course, much of the game revolves around spending time individually with the girls during outings. When you're in a group with your assembled posse for a given activity, you're always prompted to focus your attention on one girl in particular for the duration of it. While it's obviously important to sometimes dedicate yourself to a favorite heroine or two in order to view character-specific events and ideally get them to confess to you at the end of the game, if you do want to win the chocolate competition on top of that, then like Tokimeki Memorial, you need to do your best to spread that attention out fairly evenly in order to at least have them view you more favorably than the other boy. Regardless of whoever you choose for a given activity, you're always rewarded with a bespoke scene for just that situation with them, and while the writing itself isn't all that deep compared to its fully-fledged dating sim forebear, it's still sweet and endearing in a very low stakes way given their age while also feeling authentically respectful of the source material. These scenes are also usually accompanied by unique CGs, which help make these interactions that much more rewarding even when you're not spending time with the characters you might really have your eye on.

And for as inventive and genuinely enjoyable as the game's actual competitive aspects are, it's arguably the visuals overall that are the star of the show. As a late PS1 release in April 2000 that came out after the PS2's launch, the craftsmanship of the artwork honestly never ceases to impress. While the original game looks perfectly serviceable for its time, its roots as a PC game originally tend to give it a more dated aesthetic overall, especially the prerendered portions of backgrounds. Trifels, however, is consistently sumptuous from start to finish, featuring impressively large character portraits when when talking to individual girls and charming, richly animated chibi sprites when coming together as a group. The environments also boast similar attention to detail that make them a joy to take in; my favorite touch is how, on the ski resort in the game's very first stage, characters not only leave distinct footprints in the snow as they walk around, but those footprints slowly fill in over time from the ongoing snowfall instead of simply fading into nothing as was understandably common in so many other games. While portable devices including cell phones would continue to remain a bastion of excellent, traditional sprite art for the better part of the coming decade in Japan, on consoles, Trifels admirably displays the sort of clean, elegant mastery of 2D visuals to be found at the end of the PS1 and Saturn generation that ultimately gave way even wider adoption of polygonal art as the PS2 took that market by storm.

All told, on this site especially, Trifels might well be a game that's literally only for me given the prerequisites you have to meet in order to fully enjoy it. And while it might exhibit some fairly brazen rubber banding to keep things dramatic and otherwise not quite be my personal favorite competitive multiplayer Japanese romance game, as someone who does tick off the necessary boxes, damn if it isn't charming and if I haven't enjoyed getting to see these characters again. It shouldn't be anyone's first introduction to Eberouge's world and characters by any means, but on the off chance you already have a repertoire with that original entry, there's plenty to smile at in a pointed reminder of the many merits of this unique take on dating sims and romance games overall.

And if you're not that target audience yet and have the Japanese chops, I really do urge you to make yourself that audience and give that original Eberouge a fair shot. It's a slow burn, but the setting and thought-out lore make it a dating sim well worth playing to this day. Then when you've knocked out a route or two there, come back to this game for a victory lap to see your favorites more beautifully drawn than ever. Chances are, you'll be glad you had the reunion.


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in reply to @iiotenki's post:

The original is definitely one of the cheapest dating sims you can buy, so even if you don't have it, it shouldn't hopefully break the bank one way or the other, even if you have to import it. Even the original PC version is really cheap, although I don't recommend that one quite as much if only because it's entirely bereft of voice acting altogether.

But yeah, I've been pleasantly surprised by this! A Japanese friend had been bugging me to play it for years and now I totally understand why they were so insistent ahaha. Definitely gonna dig into it some more to see what it's like when playing as different characters since it takes all of like two hours tops to play. 😌

Thanks! It's always super reassuring to hear I don't sound completely out of my mind when going to bat for these sorts of games ahaha.

Obviously take my opinion with a grain of salt since it's been 15 years since I started learning (💀), but despite being lore heavy, on the whole, I'd say the original Eberouge is somewhat on the easier side to parse when it comes to day-to-day dialogue, so it may be worth your while to venture into that when you feel ready. All other things being equal, I generally recommend newer games to people just getting into the genre because of quality of life stuff and whatnot, but one of the benefits of playing the older stuff like Eberouge and especially Tokimeki Memorial is that the dialogue is generally pretty straightforward and breezy. So if you have some patience and keep the manual handy, it's a perfectly viable route to go, too.

Well frankly, someone needs to go to bat for them, the info that's out there in the anglosphere is like a desert. The mechanics behind the genre just seem so fascinating to me when hearing them described so I hope I can actually dig into them some day. And I'll keep that in mind. There's still a fair bit I need to learn in terms of verbs/vocabulary (and ofc kanji) so I'm probably a bit of a ways off as far as reading things for a non-primary school audience, but it helps to know what stuff would be easier for a beginner compared to others.

Ahaha, I think it'd be a little long for a mystery game, to be honest. But I can think of some others that might be breezy enough that I'll probably end up posting about, so hopefully with any luck, you'll have more luck for next year. :eggbug-relieved: