That means I solve problems.
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Not problems like "what's the optimal way to buff my attacks", or "where's the exit to this dungeon", or "what's the best angle to shoot this enemy", because those would fall within the purview of your conundrums of game mechanics.
I solve practical problems! For instance, how am I going to negotiate a nasty tight chicane placed at a terrible spot without a noticeable loss of speed?
The answer? Use a drift! And if that don't work,
Use more drifts!
