iiotenki

The Tony Hawk of Tokimeki Memorial

A most of the time Japanese>English game translator and writer and all the time dating sim wonk.



bruno
@bruno

If a game is announced, takes many many years to come out, and it feels shallow/rushed/unpolished/bad nevertheless, and you're asking yourself "what did they spend all this time doing," the answer is almost always rebooting production multiple times


iiotenki
@iiotenki

As an addendum in this specific case since I think it wasn't widely picked up on at the time (certainly I didn't hear any chatter, at least), giant Singaporean government subsidies straight up requiring delivery of a new IP may also go a long way to explaining why this game didn't end up on the chopping block despite its protracted history unlike multiple other games shown off during that period that notably wound up canned.


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in reply to @bruno's post:

  • Yes, it's often sunk cost fallacy
  • Everyone underestimates how hard games are to make, even industry professionals
  • Sometimes projects keep going because it's the brainchild of a Legendary Name
  • Sometimes it's just nepotism
  • And sometimes it's a lil bit of the ol' tax fraud

It's always a small tragedy when an exciting project gets cancelled, but there are definitely games that get released where you can look at it and say "you had to know that cancelling this would be a smaller loss than finishing it, like a year ago".

I understand why small developers get tied up finishing the flawed big-dream project, with big publisher-backed stuff it's honestly just kind of embarrassing.