iiotenki

The Tony Hawk of Tokimeki Memorial

A most of the time Japanese>English game translator and writer and all the time dating sim wonk.



that square bet the horse last year so heavily on a pair of ps5 exclusive games for a franchise that's actually still fairly reliant on japanese sales when ps5 adoption remains anemic here for a variety of reasons is both really funny (even i saw this trouble coming a mile away and i'm just a dude on the internet) and speaks to just how much these publishers have deprioritized domestic viability for a lot of their biggest projects to their own peril.

by no means are japanese sales alone typically capable of recouping costs for a aaa game in this day and age barring a very, very, very small handful of franchises, but when you put tentpole stuff out on platforms that have, y'know, decent penetration here, they can still be sizable pop culture events that do well on their own terms. something something, not putting all of your eggs in one basket, especially the foreign one that's in the middle of an inflation crisis.

like, yeah, no shit ffvii rebirth especially sold worse than remake here despite all the pomp and circumstance, budgets are even tighter than ever for most people because of everything going on and you put it on a console that's even more expensive than its immediate competition to the tune of 7,000 yen, what the hell did y'all expect.

just complete boneheadedness from leadership, but in the exact ways i would expect from them for the past decade and especially the past five years. prepare to feign more shock the next couple of years when their dramatic pivot back to fully multiplatform output still fails to pan out as they continue to target machines that have minimal reach in japan and have none of their respectably selling smaller games to back them up any longer.

i didn't grow up with their games, i have no emotional skin in the game, but man, talk about a company dead set on trying to will an industry economy that will simply never come to fruition on so many different fronts.


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in reply to @iiotenki's post:

small games with stable but modest profit are what sustains a business model that takes big swings on AAA games. It seems insane that Square in particular - a company with well-above-average institutional capability of making money on those projects due to a combination of staff experience and a deep library for remasters - has decided they can do without their safety net.

Yeah, it boggles the mind why they continue to insist on taking this path beyond mindless investors wanting growth however it's achieved. They don't even have to look far back to see the benefits of a healthy ecosystem where they adequately support smaller releases (by which I mean, literally anything not FF16 and FF7). I mean, for crying out loud, would Nier Automata get made at Square today if all we still had was that original game? Probably not because the numbers ostensibly wouldn't justify it, even if that game itself wasn't an outright flop. And yet that series only enjoys the prominence that it has now because they took that additional chance on it when it did and I think it's fair to say that game bolstered Square's profile as a publisher capable of producing games beyond what they're conventional associated with.

They have other pillars of their business like their manga and music publishing that I feel like aren't saddled with these ridiculous targets. Like you said, they have such a rich stable of IP that they can turn to as a reliable cushion. If you throw those babies out with the bathwater when the water turns out to be lukewarm, what else is going to ensure they can whether those storms until they put out another big release? It sure ain't gonna be their blockchain efforts or anything else they're still hellbent on pursuing, that's for sure!

I've thought for a while that Square would eventually get out of the AAA space - the constant overpromising for sales expectations sounds like a company that can't get the approval to spend on a AAA game without exaggerating to the board and investors about how much money it's gonna make. And so the games never deliver even when they make boatloads of money, except for the ones that knock it out of the park and (erroniously) justify the inflated expectations. That's a vicious cycle that can only end in leaving the market entirely. I just didn't think Square's lower-risk AA games would be a casualty of it. Really egregious mismanagement all around, but I guess that's par for the course in the industry these days.

I was just talking about consoles on fedi the other day and I think there's just no good reason for the PS5/Xbox Series to exist. The ever inflating budgets for dwindling returns in graphic impressiveness have finally tipped over the point where consumers don't really see a reason to make that financial stretch. Sony and MS could stick with the PS4/Xbone platform and just make them run a bit smoother and quieter for quite a few more years bc the games look great! Even the jump from PS3/360 to PS4/Xbone wasn't nearly as impressive as the previous gen's leap, but there was just enough there to sell it.

Yeah, I'm pretty much of exactly the same mind as you. So few games actually justify the usage of this advanced technology in terms of actual gameplay design; even a lot of the examples that get touted as being impossible on past generations of hardware because of the m2 drives or whatever, it's like, versions of those games already existed and the utilization of that new tech ultimately smack as a specious solution in search of problem, and a costly solution to implement at that. The proposition of "better, raytraced lighting at high framerates" in an expensive package that brings little else of tangible benefit to a game's real bottom line doesn't exactly make for a convincing argument that this jump in particular has been particularly necessary or worth the expense. I barely ever turn on my PS5 despite otherwise being satisfied at what it does offer for the games I play on it and, at this stage, outside of the Switch 2, I'm mulling just not bothering getting any regular old console the next time around, especially if the sort of exclusive Japanese developer support that I'm most interested just isn't going to be there.

Artificial goosing on the part of investors right now aside, I've definitely felt for a long time that this industry has been in for a reckoning when it comes to this stuff and I doubt Square is going to be the last to feel the squeeze with these high-end releases, either. The Switch and Steam Deck in particular show that, at a mass market level and for handhelds especially, 1080p is still a more than sufficient maximum resolution for delivering on developers' visions and that people are fully willing to discard fancier features if they gain tangible benefits in return like, indeed, portability. And that's without getting into how even if you do have the money and staff to produce the glitziest games, so much stuff that runs on engines like Unreal 5 is just absurdly heavy even on top of the line hardware, let alone anything further down the chain. I believe a lot of those advancements can have a place in game development in the future, but only when they're a lot more cost effective both in terms of in-game implementation and just sheer development cost. Otherwise, yeah, I think the industry would be significantly better served dialing its ambitions back and refining their know-how on what's most readily available and accessible, especially when consumers aren't subsidizing things by buying the requisite hardware in large numbers.

People have 4k TVs because they're practically all 4k now and extremely affordable. They're largely not watching 4k content tho, UHD penetration is even worse than bluray adoption, which is still absolutely nowhere near DVD was. Most people are just not seeking out 4k content because the difference isn't so dramatic to them.