iiotenki

The Tony Hawk of Tokimeki Memorial

A most of the time Japanese>English game translator and writer and all the time dating sim wonk.



Perhaps we should localize more old Japanese dating sims so maybe mainstream western game designers can finally get it in their heads that there are so many other ways to mechanically depict and explore romance in video games than the same boring binary that they've (and admittedly many mainstream Japanese developers today, too) gotten hung up on for the last 25 years.

Just a thought. The same thought I always have every time this discourse comes up around the same three or so developers' work that people consider the modern gold standard for this stuff. πŸ€”


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in reply to @iiotenki's post:

I think if Konami had actually tried in those games' prime, they most likely would've gotten stonewalled by the western branch of at least one console maker, if not all of them, given how very intent they were on filtering localized releases to match certain agendas, especially Sony all the way through the early PSP days. They probably ought to have at least tried for 4, even if that would be a sub-optimal introduction to the series in some minor narrative ways, but yeah. I know Brooktown High initially was more or less pitched as Operation Localize Tokimemo 1 and, boy, if only Konami had stuck to that plan... 😩

Certainly so, but if at least the gameplay loop was kept (even if lacking in everything else), else I feel there would have been at least one point of reference people could have access to, compared to basically none at all...

Tbh I think BG3's been a caveat-free revelation in terms of exploring and representing relationships in gaming, and anyone who thinks it's about smashing hot dollies together (or that all the dollies can be smashed together) is outright wrong at best and wilfully missing the point at worst.

(I also think that the guy responsible for writing the shitshow that is Fenris' romance in DA2 has no business criticising anyone else's approach to the subject)

That's genuinely reassuring to hear! My frustration with the western side of things has long been with Bioware ever being positioned as somehow on the cutting edge of that stuff to begin with, so it's nice to know there's finally another developer taking point on that end of things for people to study from. 😌

And yeah, the doll smashing remark is just eye-rolling in general and speaks to how little this guy has studied other schools of thought on this stuff. What also got me was just the idea that making characters romanceable in a game somehow compromises their integrity or agency to be more than just objects of affection that have to be inherently designed to be pandering. Like... that's not how it works in healthy relationships in the real world??? I latch onto the characters I do in the games that I play precisely because they're themselves first and foremost and not just because they have a flag I can trigger to make them like me. It's astounding how closed-minded some designers are in this arena even after all these years.

Oh yes, that comment about romanceable characters being "lesser" because they need to be written a certain way was unbelievable! I'm the same as you - I want a character who "chooses" (as far as any game can allow) to be with me, not a placid pre-packaged girl/boyfriend!