Perhaps we should localize more old Japanese dating sims so maybe mainstream western game designers can finally get it in their heads that there are so many other ways to mechanically depict and explore romance in video games than the same boring binary that they've (and admittedly many mainstream Japanese developers today, too) gotten hung up on for the last 25 years.
Just a thought. The same thought I always have every time this discourse comes up around the same three or so developers' work that people consider the modern gold standard for this stuff. π€
