Seeing as I'm in the process of finding an actual, not-Airbnb sort of place to stay in Japan so I can have things like, say, a local bank account and a working cell phone number, I can't say I'm gonna be especially talkative on here for the next couple of weeks, at least compared to my normal activity on Twitter. But, I still wanna post stuff that makes this account different from my other antics elsewhere since I haven't really had a place to post longer form text that isn't my Medium blog, which isn't something I like to use for stuff I write off the cuff. So to break this account in, let's talk about one of the (egg)bugbears that looms over a lot of my coverage: what the hell makes a dating sim a dating sim in my book and what makes them different from those similar-looking adventure and novel games of the visual/sound variety you also find in Japanese games?
Been a while since I've been a giant pedant about this stuff, but since I've been hearing YouTube people refer to the Phoenix Wright games as visual novels again in light of the Edgeworth compilation (and trust me, I get why people are prone to doing that), gonna just go ahead and dig this post back up and point to it like the Simpsons bus driver tapping on the sign. Together, we can be more precise about how we talk about all of these games and more accurately reflect their historical context and creative intentions. š¤

