Glad to see an industry trade site is finally doing some decent coverage about why we're not seeing nearly as many layoffs in Japanese games compared to the wider global industry. There are some assertions that I don't entirely agree with, especially the idea that the language barrier immunizes Japanese developers from outsourcing when companies are very much trying to reduce permanent employee headcounts overall (go look up the credits for any sizable Japanese AAA release and try counting the number of Chinese and Vietnamese names listed; you'll be overwhelmed), but the expert interviewed for the article is definitely legit and the article goes into some detail about the legal, socioeconomic, and just general philosophical factors that inform business decisions here when the hammer drops.
That it's taken, as far as I'm aware, a year and a half-plus of these layoffs for a piece like this to emerge from a reputable outlet, though, and only because it was written by a freelancer who lives here, speaks volumes to just how devoid outlets have been of any proper internal knowledge of this stuff for about the last two decades now. Happy to see this piece get published, but still an embarrassing state of affairs on the whole.
