iiotenki

The Tony Hawk of Tokimeki Memorial

A most of the time Japanese>English game translator and writer and all the time dating sim wonk.


posts from @iiotenki tagged #mobage

also:

The longer I play Gakumas, the more impressed I am by the depth of a lot of its character writing as a mobage, not unlike how I first felt about Uma Musume. There's a lot of silliness, especially in the main plotline, at least insofar as I've gotten, but there's also a ton of earnest, heartfelt stuff in the individual idols' stories that I've been enjoying immensely. I just got the true ending for Rinami Himesaki, whose whole deal is she's a third-year student on the verge of graduating who had given up on ever breaking out as an idol, and man, it almost feels like a waste to have her in a free-to-play game when she easily holds her own as one of the best galge heroines I've seen in a long time. Just some genuinely touching, dorky chemistry with your character who wants to do his best to make her dreams come true after all the kindness and support she gave him in their younger years.

Idolmaster has pretty much always had fun character writing from the beginning and it's definitely a big reason why so many of those characters are beloved as the franchise approaches its 20th anniversary about a year from now. But speaking as someone who's spent a decent amount of time playing that original incarnation, it's hard not to be floored by just much more confident and textured the dialogue feels at its best. It's not without its fumbles, largely with other characters in the game, but I feel pretty confident in saying that if you only have it in you to do the grind to see one character through to the end (and I wouldn't blame you, as much as I've come around to the gameplay loop!), Rinami is the one to go for. Even as someone with a soft spot for a lot of Idolmaster's oneesan characters, I've never seen one quite like her and she's gonna be on my mind a whole lot even after I put this game down eventually.

Anyway, Gakumas is a dope character raising sim and if you're a fiend for deck building games in particular and can read Japanese, I highly recommend giving it a download. And if you're Namco and you're thinking of localizing this thing (which you absolutely should!), you know where to find me. :eggbug-relieved:



Still playing Gakuen Idolmaster in fits and starts. While I don't think I've seen absolutely 100% of what the main character raising loop offers in terms of systems and mechanics, I do feel Uma Musume ultimately has it beat in terms of both strategic depth and making that depth intuitive and accessible. Gakumas, as it's abbreviated here in Japan, is definitely a neat spin on the fundamental formula, especially with its deck building component, but there's just a smidge too many passive buffs and whatnot to keep track of during lessons and exam sessions for my liking. Not an unmanageable amount, but enough to still bog down my thinking process a lot of turns. Some of this will probably diminish with time if I stick to it more, but I just think that the way Uma Musume's stats play off one another and especially how they manifest in very tangible ways during races is just hard to beat. In this game's defense, Uma Musume's setting is a big reason why those mechanics are even feasible in the first place, but it does mean that the raising loops is "merely" very solid, but not necessarily engrossing on its own merits for me.

But the character writing and story cutscenes I've seen so far? Very excellent. The cast is fun and has great chemistry together and making it take place in a school for both idols and producers, with your character being the latter leads to some dynamics that the series hasn't quite had with its usual adult producers. And as for the animation and facial expressions? THOSE are where this game arguably shines it's brightest. Idolmaster has always been an excellent showcase for how to apply motion capture in fun, vivacious ways that you just don't see in other games and Gakumas' characters are just captivating to watch move around, even in regular cutscenes, where they'll often shift poses in significant ways mid-dialogue. It goes a long, long way to giving these characters warmth and in that regard, I'd say it gives Uma Musume a run for its money, and that game is no slouch in its animations and direction, either!

I get the impression this game is under a region lock at the moment without a VPN or something, but if you want what's probably the best character raising sim released since Uma Musume, then look no further. It might not take the crown overall, but it is incredibly well made for what it is and clearly not a game that they made on the cheap.