ill-omens

Foul portents, ill omens

I make ttrpgs and sometimes stream.


Returning to writing ttrpgs has me now in a balance conundrum

She'll Never Go To Hollywood is effectively a set of microgames (think mfz firebrands or stewpot) wrapped up in a fun system for revealing murder clues and whodunit. Except I can't figure how many microgames is a good number.

I wanna lean on the lower end bc quits frankly they're a pain to make and have them balanced around the clues/implicated system While still making them unique and making sure I'm not ripping off other games. But like, ya need variety. But short of physically writing down everything and figuring out how much I wanna put in the super short "character creation" archetypes, the mircogames are kinda all that need doing. The rest is Easy, but them...Bleh.


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