Returning to writing ttrpgs has me now in a balance conundrum
She'll Never Go To Hollywood is effectively a set of microgames (think mfz firebrands or stewpot) wrapped up in a fun system for revealing murder clues and whodunit. Except I can't figure how many microgames is a good number.
I wanna lean on the lower end bc quits frankly they're a pain to make and have them balanced around the clues/implicated system While still making them unique and making sure I'm not ripping off other games. But like, ya need variety. But short of physically writing down everything and figuring out how much I wanna put in the super short "character creation" archetypes, the mircogames are kinda all that need doing. The rest is Easy, but them...Bleh.
But also I'm really proud of the overall wrapping around the microgames. It's so simple but so effective! And the idea for the design when I go into scribus and make the pdf is also pretty good! This could be a pretty good game so I don't wanna half ass it. Like Omina, my last game, isn't bad but it was made with room to add on (someday I'll revisit for the additions...), it isn't as complete and perfect as Words Wilting.
When I release she'll never go I want to feel like I did with WW, that it's my current definitive work.
