having one of those "i'm literally just making video games on my laptop in my bedroom" kinda days
one of the most common pieces of playtesting advice people give is "you don't come with the game" -- essentially that you should say as little as possible during a playtest, because you need to see how the game works (and doesn't work) without your help. however, the inverse is also true: the game doesn't come with you. once a game is out in the world, it's very rare to see someone's actual impressions of it in the wild. you just have to hope that what you made was good enough.
We’ve been really lucky that some of our fans reached out proactively to tell us about some major bugs that we didn’t catch in playtesting.
Really, really appreciate those folks. I still get anxiety when I hear someone got a blue screen with our game.
