I've recently been very interested in the concept of "queering game design," i.e. the questioning of game and gamer "stereotypes" and the disruption of what games are by the increasing number of devs who identify as queer and are exploring queer concepts in their art.
I thought I'd share two JSTOR articles I found recently from 2015 talking about queer theory and game design and "uncomfortable" queer game design. Some of the attitudes talked about in this paper are already starting to, or have already, taken hold in games today.
Circles, Charmed and Magic: Queering Game Studies by Adrienne Shaw about questioning the commonly-held belief that "gamers" are solitary actors and questions what is valuable is in gameplay.
No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt by Bonnie Ruberg about questioning the idea that games are meant to be "fun" and that the ideal state for a player is to "win" a game.
