infinitebrians

#drawdogs is my daily drawing tag!!

If you just want art look for the #drawdogs tag!


What a weird thing to say but this really is the best Super Mario has been as a 2D platforming game since the Super Nintendo! An overall creatively fresh look on that guy Mario and what he can do when he’s only got two directions to run around in. Just a true delight all the way through, I never had a bad time playing it. The new features like the badges and wonder seeds all gave the game a fun amount of variety and character to the game always keeping a sense of surprise in each area that at their very worst was easily ignored. Also a very lovely game visually that gave character to its characters and a fun new set of weird critters to appreciate.


A unique aspect for my playthrough of Mario Wonder was I insisted on playing through the whole game using my new snackbox leverless controller (arcade stick controller sans the stick). I’ve been wanting to try that controller with a side scrolling game because I kept hearing people play other side scrollers with it and it sounded like a fun perfect test case for that idea. I had a blast playing through the whole game with it. Using it’s button based directions felt entirely natural to play through the entire game with it and I’m absolutely going to be using it for any further similarly structured games in the future. The only time the unique button controls did not feel natural was when I was in situations involving four way direction like the water levels or those surprisingly frequent times where you turn into slime. That controller rules and I always feel bad I don’t like using it too much since I don’t always want to just get absolutely destroyed at fighting games all the time.

The thing though that I will always remember Mario Wonder is surprisingly enough it’s online feature. When this online aspect of the game was announced, a feature while you’ll see and be able to lightly interact with live ghosts of other players who are also playing the same level as you, I joked about Mario Wonder being the second ever strand game. Now having played the game 100%, I am absolutely standing by that statement. I’ve had numerous tiny but memorable experiences with other players with that feature either dancing around, spamming the simple emotes, or even helping each other out through tricky parts of the level. One experience of that in particular, the one this post’s drawing is referencing, happened during the final final challenge level where a Japanese Nabbit player and I were helping (them more to me than me to them) each other through a series of areas in that level. We would emote chirp at each other, cheering us on, and more importantly, wait at the room exits so when we left the room at the same time we’d maintain our online instance together. It happened for a whole checkpoint’s worth of that final level and it would’ve been longer if I didn’t screw up immediately with the infinite sprint badge room LIKE A FOOL. That player was a huge help to me with the few of the toughest rooms of that whole challenge and a very appreciated companion.

These little stories and memories I gathered from such a silly little feature gave me such a warm feeling toward everyone I was playing with in the game, we were all here to help push each other forward. A mechanic that gave people the encouragement to help each other out and feel good in the process of doing it, a fun look at what can be done with online semi anonmyous interaction. I’ll always appreciate that Nabbit player, I hope they’re having a happy new year.


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