i have pet chickens, i make drawings, and i write software of questionable usefulness. that's pretty much the extent of my personality. ask me about array programming, decker, or anything, really.


Many of the games and experiences you may have played with in Decker are structured like choose-your-own adventure stories, navigating through worlds a screen at a time. Keyboard input has some limitations- in the interest of making decks usable on multitouch devices- but it's still possible to make turn-based puzzle games. Here's a little Sokoban clone as an example:

There are only two simple puzzles to solve, but if you complete them you can unlock the deck and poke around inside, and perhaps try your hand at drawing a few more levels. Please let me know if you'd like to see a writeup explaining how this works!


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