pokemon s/v has like. a built out "lessons" system where you can go take classes at a university, where the game tells you - in the slowest possible format - some tutorial level information, maybe a little bit of lore.
it has this in the game while other parts of the game are like. missing textures, or buildings you'd expect to walk into replaced with menus. but this odd useless thing is modeled out with some decent interiors? (if low texture quality textures, like the entire game is for some reason)
why were their priorities so weird?
