Ttrpg designer, 1/2 of Gem Room Games

posts from @itsdanphipps tagged #meteor break

also:

I spent way too much time on the cover! This doesn't even need a cover. Anyways, gradient map, added proper words, and tried to replicate the Signet published cover of Goodbye to Berlin.

I've been thinking on a template for what I want to describe for each room and what I've got so far goes like this:

  • Room Number, Cell Signal, Power Outlets
  • The Look: What's obvious upon entrance.
  • The Scene: Who, or what, is in the room
  • The Vibe: What social rules govern this space
  • The Loot: What's valuable here

I'll probably fuss with all this more but at some point it's time to be in the goddamn dots drawing this dang thing!



A High Magic Lowlives Megadungeon about following a derelict subway line owned by an immortal aristocratic family to it's logical conclusion.

Coming one room at a time this 2023 but lowlives will be plumbing it's depths as early as January.

Cover is a WIP, in that I literally put words on a public domain image with my phone.

Image source: https://www.oldbookillustrations.com/illustrations/stahlstadt/



So I got most of the way through the Gygax 75 Challenge (it's free go read it here https://rayotus.itch.io/gygax75) and it's good! I genuinely think it's an interesting way to go about making a campaign world specifically for tabletop play. I also wanted to tinker with it, so I've started writing something with the project name of Phipps 23 (in the hope that it'll be ready to print in 2023).

The goal is to structure a tabletop rpg campaign worldbuilding exercise that starts with a sketch and fills in details over time. Something built to be anti-canon. Something built to be semi-system-agnostic. Something that knows you're going to discover through play so it gets your world ready to play in as quickly as possible.

The outline so far looks like this:

Inspirations

Name a handful of things that you want to inspire your setting. Shoot for 6, maybe more maybe less, don't go overboard.

Once you've got a list you're happy with, use it to write down 4-6 things your setting is About. What are the core themes, feelings, vibes, tones, or other elements from your inspirations you want to bring to your setting. Explicitly state to the best of your ability why those inspirations are on your lest.

Icons

For each of your About statements above, write one of the following that embodies it.

  • An event (historical, reoccurring, holiday, or future?)
  • A Landmark
  • A Person
  • A Peril (Creature, Disease, Hazard)
  • A Treasure (or otherwise powerful object)
  • A Secret

If you get stuck, go back to your inspirations and borrow heavily. By the time you're done you should have 24-36 stray setting components that speak to at least one thing your setting is About. For a lot of GMs this is enough to host a session zero, maybe even start playing.

Integration

Name the following

  • Two Factions
  • A Settlement
  • A territory
  • A Dungeon
  • A Season

Your Icons and Inspirations should help a lot here. Be explicit about how your icons relate to these larger organizations or areas. You don't have to use all of them. If you haven't been playing yet start playing. Write down what your players are bringing

Illustration

This is where things start getting fuzzier for me lol.

  • Start drawing an incomplete world map.
  • Start making a partial calendar calendar.
  • Start spinning a web of faction relationships.
  • Start linking the events of your calendar to places on the map and factions in the web. Get real conspiracy board with it. Everything is connected. Build a delicate status quo.

Remember that none of this is necessarily the truth, this is just what someone would tell you.

Illumination

Look at what your players are doing, let that guide your priorities. Start drawing the first floors of dungeons, maps of neighborhoods. Start fleshing out important or interesting factions. Start making timelines of what will happen if the players don't intervene. Start making rival adventurers and hirelings. Start looking for a second set of players to play in your setting with a different system.

By now the About is baked into your setting so you can just add stuff that's cool. I'm a fan of tables, add some tables.

Example

I'm trying this out with my Gygax 75 Setting called Meteor Break. You can follow along here.

Updates

2022-11-28: Icons - Changed "Creature" to "Peril" to open things up a bit and make it fit a broader type of adventuresome worldbuilding activities. Realizing the full text might need a disclaimer on how you approach the designation of "person" vs "creature". Not today's problem. Thanks to @binary for poking at this.



I'm building a setting using a modified Gygax 75 Framework i'm tentatively calling Phipps 23! You can read about that here. The Meteor Break main post is here.

Icons Representing the Idiotic, Destructive Power of the Hyper Wealthy

Event: The Waning. The autumn parade from the top of the city to the earth carrying the preserved corpse of the last moon elf king via palenquin, mourning the death of the moon and the founding of Loch Syzygy. It culminates in a feast to new beginnings and the future.

Landmark: The Vector Building. Downtown skyscraper of steel and glass evoking a rocket launch. Indirectly owned by multiple aristocratic houses, it is the foothold of the immortal aristocracy in the city.

Person: Nicolai Stone, CEO of Syzyrgy Liquidations. Former partner of a larger private military company who left abruptly and on bad terms to seize an opportunity to operate out of Loch Syzygy.

Creature: Blight Ochre. Industrial magic byproducts left to accumulate and gain life. Shared enemy of Fungal Bellringers and Forest Folk (though they differ greatly in approach).

Treasure: Telemetry Records of The Basilisk. A magnetic tape from the godhunter craft that shot the moon in pursuit of a new god. Contains both evidence of the house that funded the act and indicates where that god hid. Any house of the immortal aristocracy would kill to get their hands on it. The Loch Syzygy Council could use it to demand reparations, to know who pulled the trigger and destroyed their ancestral home.

Secret: Envoys of House Ecliptic are meeting in secret with the Terminal Authority board of directors to establish a shell company and smuggle goods in and out of the city.


 
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