As a part of another level design jam (as I did with Scaffold).
After falling down a hole watching map exploration videos I stumbled across this elmaxo vid on cp_steel, a control points map where each successive point opens up a new route or region. I wanted to play around with that idea in a more symmetrical setup, creating a much denser variation of 5CP where, in lieu of rolling spawn points, teams can open up faster routes to the fight (or hinder the opposing team) by capturing points.
for example: capturing mid extends a bridge for your team to get -back- to mid faster. Since neither team starts with a bridge extended, this also has the fun side-effect of forcing early duels between scouts, soldiers and demomen before the rest of the team can wrap in from the sides.
Capturing a team's second point also closes their forward spawn door, forcing them into a more defensive stance at the back of their rear building (while also preventing a spawncamp/flank route for attackers).
I'll be hopefully running playtests with real human beings this week in both Steve Lee's level design discord and the Waypoint community discord.
