getting a little frustrated by how much of Baldur's Gate 3 is "here's a big complicated story situation! you have no idea what outcome is desirable nor what choices lead to what outcome! also if you fail even one of four consecutive persuasion rolls your choices will backfire anyway"
and I think this is somewhat on me for thinking that I need to get the "good" outcome on every quest. clearly that's not a necessary thing to keep going in the game. or I sure hope it's not.
Disco Elysium - failure is a designed and intentional part of the mechanics of storytelling (complimentary)
Heavy Rain - failure is a designed and intentional part of the mechanics of storytelling (derogatory)
I think the problem is that getting into a fight is one of the most boring outcomes but also is one of the expected outcomes if you fail a roll, which is mostly a failure of the writing if you ask me.
the thing is, a lot of the actual fights are very fun but having to be in them bc you failed a roll is not that interesting as a default conversation result posture. it doesn't feel good



it's just failure of imagination. why not, when someone gets upset with me for failing a die roll, do I not get thrust into a battle of wits or forced into a contest of arm wrestling or something? maybe a foot race. like come on please I'm dying here lol