a game engine using real-time raytracing technology, but the aesthetic is all 90s POVRay renders
the swift programming language is my fault to some degree. mostly here to see dogs, shitpost, fix old computers, and/or talk about math and weird computer programming things. for effortposts check the #longpost pinned tag. asks are open.
a game engine using real-time raytracing technology, but the aesthetic is all 90s POVRay renders
i really don't know why this doesn't already exist, with all of the reflective checkerboard floors and chrome balls and everything that would go right in with the so-called "vaporwave" aesthetic
I think this is a bit SuperRT (by necessity) https://www.youtube.com/watch?v=VeFF344NbZ4
But also an aesthetic thing I want is a real time raytraced game in the style of the Myst pre-rendered backgrounds, and also it’s just adventure game style fixed perspective so it also feels pre-rendered like that.
makes me think of Grim Fandango, where the backgrounds were prerendered with Z buffer info, so that the polygonal characters and objects could be rendered into the scene in real-time. if you raytrace the whole scene in realtime though, i could see that enabling some cool environment lighting effects that could be used for puzzles, even if the perspective is still fixed
Now I'm just imagining a room basking in the indirect lighting from a Lights Out puzzle on the wall