jckarter

everyone already knows i'm a dog

the swift programming language is my fault to some degree. mostly here to see dogs, shitpost, fix old computers, and/or talk about math and weird computer programming things. for effortposts check the #longpost pinned tag. asks are open.


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mailto:joe@duriansoftware.com
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jckarter
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in reply to @jckarter's post:

makes me think of Grim Fandango, where the backgrounds were prerendered with Z buffer info, so that the polygonal characters and objects could be rendered into the scene in real-time. if you raytrace the whole scene in realtime though, i could see that enabling some cool environment lighting effects that could be used for puzzles, even if the perspective is still fixed