2d moe robot girl just tryin' to survive in a 3d world, beep boop! ^.^~

Founder and Director of DemureSoft


jennraye
@jennraye

Western game studios won't make anime girl games, it's very tragic 😔


dog
@dog

Good excuse as any to bring up the fact that these are the same game... and the one on the right came first


mrhands
@mrhands

The people I work with refuse to play even Genshin Impact, even though its marketshare is far greater than what they're currently copying poorly


jennraye
@jennraye

Genshin Impact does so much shit to endear you to it. miHoYo understands on a fundamental level that FTP mechanics and fun gameplay are good and all, but having a STRONG focus on great characters and interesting stories will push a game over the edge! They figured out the secrets to making a game of that scale, with so many cooks in the kitchen, still maintain heart and passion and not feel like it's meticulously designed by a giant corporation trying to eek every last cent you own.

Do you know just how MASSIVE Genshin is? At the last San Japan I was at, you could not look in any direction without seeing a Genshin cosplayer. The closest I think I've seen an American game have that level of reach was Overwatch.

And DON'T GET ME STARTED on how much fanart and fanfiction and memes go a long way to promoting your games lol


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in reply to @dog's post:

What makes this example especially egregious is not only are all of these magical girls from before Sailor Moon reoriented the genre around fighting, they're all from before the magical girl boom of the 80s, when you'd occasionally get a gag about magical girls fighting. Take Cutie Honey away, and you're left with zero girls who are even remotely inclined to fight anything.

I played a demo of The Unholy War on a PSX demo disc in like 1997, holy shit. I remember it being really fun with the arena combat! War strategy + arena combat is a really neat combination of gameplay styles