i really think a lot of guys need to learn to go "dang. i don't like this game. guess it isn't for me!" and move the fuck on. even if it's the big popular game. you not having a good time with it isn't necessarily a design flaw!

2d moe robot girl just tryin' to survive in a 3d world, beep boop! ^.^~
Founder and Director of DemureSoft
i really think a lot of guys need to learn to go "dang. i don't like this game. guess it isn't for me!" and move the fuck on. even if it's the big popular game. you not having a good time with it isn't necessarily a design flaw!
The only games I want to shit on are money extractors and games led by jon blow, et al. (mf managed to help make one of the best puzzle games ever and cobble together a painfully neoliberal pseudonarrative that somehow made the game world worse)
No but you see if a game doesn't cater to me, specifically that would contradict the fact that I'm the main character.
this was such an on-brand thing for Garak to say that I had to check and make sure you weren't a roleplay account 😂😅
i wonder if people thought that the jumping in Prince of Persia was bad because it was not like Mario or vice versa.
i never played Castlevania 64, but i heard about the jumping being slower and more methodical, so people would think it was bad because it was different then mario 64.
indie ttrpg learned this lesson a while ago that it's actually good to design for a specific audience to the exclusion of others, but video games (and mainstream ttrpgs) aren't there yet
It does seem like some people have nothing else to do but to follow game publishers and shit-talk them every tine they post an announcement. The replies to every cyberpunk2077 announcement were a bizarre read.