jkap

CEO of posting

butch jewish dyke
part of @staff, cohost user #1
married to @kadybat

This user can say it
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not anymore lol

sitcom
@sitcom
check it out on itch!
you may be wondering what "go fish-powered" means
you play this game by playing go fish

each suit of cards represents one of the four pillars of intel you need to pull off a job: the client, the objective, the opportunity, & your "in". the intel gets privately generated by each player (with the help of an extensive series of tables to roll on) when they "fish" from the deck, so by the time you've assembled all four cards of a value to complete a book, they've picked up a wild spread of facts that you get to weave into one single successful mission. if you complete a book by taking those cards from another player's hand, the two of you work together to build the narrative of how you stole that job out from under them.

this game requires zero prep. in service of that, it's full of generative tables for every instance of information you might need. this is a GMless game in part because the cards & tables can help GM for you. let the dice set your characters up so you can focus your creative energy on how they pull off the impossible. the nature of randomness means you'll be confronting situations zanier than any non-table entity would generally find reasonable to throw at you, leaving you with even more room for inventive solutions.

to be perfectly candid, part of my design philosophy for this game stems from the fact that i'm very very tired most of the time & often feel that the narrative games i love don't provide me enough structure or inspiration at the beginning to just get playing. i wanted to make a system that doesn't require me to be having one of my best days to be able to get something creative & fun out of it. in addition, it can be difficult to get busy & sleepy adults together for a game, so i wanted to make something you can pick up & play like immediately.

what you need to play:

  • the rules i guess (the book is $5 & there might be some community copies available from purchases of $10 or up)
  • a couple hours
  • 2-6 players (though i learned in the process of making this game that some people claim go fish works for up to 12 people, so, i dunno, give it a try)
  • or just you-- there's a section on solo variants & a combined playdoc for solo play
  • a deck of cards or digital analogue (that you can play go fish with)
  • at least one d6, preferably a light handful of them
  • the provided playdocs (or another way to take both private & public notes)
gm: no. prep: no. fish: go.
https://satah.itch.io/hooklineandcyber

jessfromonline
@jessfromonline

it's full of wacky, genre-savvy cyberpunk, and uses tables in ways i've never imagined.

most games give you a few bricks and rules for which you can combine—this one gives you a whole lego set and instructions, and asks you to make-believe what it all means.

it's so easy to pick up and play, and if you're a tired adult with no time to prep and you wants your games to have a little kickstart so you're not working from absolute scratch, satah has done an incredible job making a game for you.

& satah was a design consultant on both I Have the High Ground & going rogue 2e!

if you think IHtHG's Descriptors table or going rogue 2e's Bond pillar were cool, those were satah's really incredible innovations. you gotta check out their game ASAP!!


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