For 100ft Robot Golf, it turns out Unity's networking support was what I'd very generously call "not great", and we needed to (re-)write a lot of what was there to get to a functional networked video game.
So, here's a shot of our weird testbed for the No Goblin Networking layer, aka: the best multiplayer game ever. The server is a T-Posing pedestrian, other players can join in and be a dog, and they can jump up and down. What more do you need in a video game?
