jkap

CEO of posting

butch jewish dyke
part of @staff, cohost user #1
married to @kadybat

This user can say it
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not anymore lol

EDIT: of course i boot it up today and everything's performing perfectly. who knows! computers is a land of contrasts.

so when i was in vrchat last night, i was suddenly getting worse performance than i remember ever getting (specifically: lots of stuttering, even in the default home world by myself). i couldn't even maintain a consistent 45fps for motion vector smoothing.

anyone know what could be causing this? if i were having perf issues in large worlds with lots of avatars (which, to be clear, i do; turning down the avatar count has no real impact either) that would be one thing, but having performance issues at home by myself makes me think Something's Wrong.

computer specs for context:

  • i9-12900k
  • RTX 3070 FE
  • 64gb ram
  • game installed on an nvme SSD (i know this isn't the problem but listing it anyway for completeness)
  • reverb g2 with index controllers (using steamvr multi-driver support)
    • using continuous calibration in space calibrator completely nukes my performance even further, which i've seen another user report (they claim that leaving it un-minized fixes it, it does not seem to actually do that)
    • fwiw i tested with the windows MR controllers (aka the worst VR controllers of all time, yes even worse than the vive wands somehow) and that didn't improve things, so i don't think the mixed VR setup is necessarily the issue

i've only seen people talking about performance issues in large worlds with lots of avatars, which is useless to me. please help my crops are dying.


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in reply to @jkap's post:

windows? next time it happens open task manager and sort by cpu usage, if windows antimalware is at the top open windows defender and pause the scan, you might have to turn off real time virus protection, it'll give a warning but at least on home edition, it reenables after a few hours.

windows runs a scan every. single. time. there's a windows update or update downloaded for an app from the windows store. and it scans itself, while it's running.

seemingly at random i'll get spikes of the gpu losing its damn mind when i open and close steamvr, and sometimes the only solution is doing that now and again

i know with vrchat specifically for some headsets turning off afk detection can help (it's in the radial menu, options, config, afk detection), since it seems like vrc decides you're in your steamvr menu when you aren't, and renders intentionally slower as a result?