• he/they

seattle jew; queer & transmasc; sff books, indie games & ttrpgs, art, interesting writing


artfight ⚔️
artfight.net/~sofinch

bumbledee
@bumbledee

when i refer to my deadname, my use of that term is in no way lacking compassion for the person i used to be or the original context of my naming

"dead" is not a property i attribute to that name out of malice or disgust; it's a natural part of the life cycle of anything that lives or lived

it's an invitation to mourn or celebrate or memorialize the deceased as appropriate and a gentle admonition not to cling overlong to something that has run its full course



illuminesce
@illuminesce

"I think what makes art tools (creative toys) interesting is simplicity and restrictions. The larger a tool gets, the more intimidating it seems to become. Consider tools like Pico-8, Twine, or Bitsy. I think these end up being so successful because they’re both cute and neatly restrictive."

"When you engage with these tools, the initial feeling is less about being overwhelmed by a high-powered professional environment with lots of features (“Oh, god what should I make in this?? I’m not good enough at this!”) and more about just tinkering."

The book that cemented the feeling I wanted to be a game dev was @cyborgurl's Rise of the Videogame Zinesters.

As someone who regularly runs Global Game Jam, I try to recreate the experimental feeling I got while reading that book with everyone who comes into a jam.

And to devs who have been working in games for years, I tell them to consider working not with Unreal Engine, but in a tool everyone can participate in. Nothing is more exciting to a me than someone pointing at a game and yelling,

"Look! I made this!!"


 
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