game dev technical designer/systems designer/tools designer/unreal generalist on other people's video games and also my own video games

also on tumblr and mastodon and bluesky and whatever, same name

I have a friendly game dev chat discord server you're welcome in if you don't be a fuckwit

I made a website for people fleeing Unity called Ugh I Guess I Want To Move From Unity To Unreal (Dot Com)

I made a website for documenting obscure Unreal engine information called Unrealscoops.com

I have an internet forum at IMPROMPTU DOT ZONE



i suggested that this photo i took near my house was a screenshot out of unreal engine 5, and many people believed me and were amazed, or didn't but were unsure, or recognised it as a troll but thought it was a troll on people thinking it was a photo (which it was), or just got confused and annoyed, it was pretty great

but then: somebody spent 3 weeks recreating the photo in unreal engine 5

pretty great


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in reply to @joewintergreen's post:

It's because they're photogrammetry results (quixel megascans in this case). Polys being cheap these days, the count there isn't enough that it would be an issue even though they might as well be a plane, but also this is rendered with Nanite, which lets you have a billion billion tris and doesn't even care

super good. definitely the kind of bullshit i'd get up to if i were a hard surface modeler.

curious as to why lumen thinks that yellow pole is getting noticeably more bounce than its real world counterpart.