optimising a video game to run well on the nintendo switch is such a ballache. breath of the wild is a miracle

game dev technical designer/systems designer/tools designer/unreal generalist on other people's video games and also my own video games
also on tumblr and mastodon and bluesky and whatever, same name
I have a friendly game dev chat discord server you're welcome in if you don't be a fuckwit
I made a website for people fleeing Unity called Ugh I Guess I Want To Move From Unity To Unreal (Dot Com)
I made a website for documenting obscure Unreal engine information called Unrealscoops.com
I have an internet forum at IMPROMPTU DOT ZONE
optimising a video game to run well on the nintendo switch is such a ballache. breath of the wild is a miracle
Which is saying something cause BotW's performance is pretty poor compared to the Wii U port lol
Real talk I'm so glad I've never had to ship anything on Switch
a large percentage of my day job is doing exactly this. the best and most fun fact is that docked mode sometimes runs worse because while you get double the GPU performance, the screen res has 2.5x more pixels, so any post processing effects you have are Just Worse. that's part of why BotW runs best in handheld. TRCs/lotcheck also a pain