I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

Using art generation as a sort of Jackbox-like, with curation and really leaning into the weird awful horror aesthetic? So cool. But using (presumably) stuff like Stable Diffusion and Midjourney, and basing everything around Discord... sigh.... I dunno.

Thoughts?

(I did a consultation for Aconite once, full disclosure, and I like them in general)


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in reply to @johnnemann's post:

building a game with discord as a platform is wild, like they found the nadir point between simply making a sand painting (leaning into the ephemerality as part of the statement) and building it on something where people will, i dunno y'know be able to access it.

Yeah. The only thing I can think is that they wanted the networking of something like Jackbox but didn't have the resources for their own networking solution and servers, so they piggybacked on a popular existing thing. It's a solution, for sure, but it has so many additional problems! I do not want to be doing this game with random gamers