I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

Ok so it's prestige TV, spread out over four seasons, so set aside about a hundred hours. Filler episodes? No, see, the cool thing is that they put about ten minutes of truly critical plot into each episode, kind of mixed in unpredictably. So yeah, it sounds pretty tedious as an experience, right? But guess what: I think it's the best thing the medium has to offer! Where are you going....?

Making bigger and bigger AAA video games is only narrowing the appeal of the medium and before long we will only have a small self-selected core of 'gamers' to sell the things to, unless we embrace indies or the lessons of small focused niche games.


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