I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann
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in reply to @johnnemann's post:

One could counter that since computer games require every interaction to be finite and quantified, with calculable outcomes, they’re better suited to making statements. And that other forms of media work well with vagueness, imperfect information, and allowing the viewer’s imagination to fill in the blanks, which makes them better suited to asking questions.