I'm a game developer, professionally!

You may know me from things like: Where the Water Tastes Like Wine, The Museum of Mechanics: Lockpicking, Gone Home, Bioshock 2, or maybe something else.

Right now I work as a Technical Narrative Designer at Remedy Entertainment in Stockholm, Sweden

Perhaps there are other aspects of my personality that may also be revealed here on this website


Email
johnnemann@dimbulbgames.com
Discord
Johnnemann

geometric
@geometric

i no longer wish to loot
i no longer wish to craft
i no longer wish to unlock my skill tree
i no longer wish to follow the waypoint on my minimap
i no longer wish to clear this area of enemies
i no longer wish to increase my lockpicking level
i no longer wish to sell valuable items to a merchant
i no longer wish to see the good ending
i no longer wish to hit the enemy's weak spot for maximum damage
i no longer wish to compare armor stats
i no longer wish to return to the quest giver for my reward
i no longer wish to return to the play area


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